Marvel's Spider-Man Singles
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Mysterio's Phantasm
Flying, vigilanceWhenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)- $1.00
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Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.- $1.00
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Madame Web, Clairvoyant
You may look at the top card of your library any time.You may cast Spider spells and noncreature spells from the top of your library.Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)- $1.00
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Flying Octobot
FlyingWhenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.- $1.00
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Doc Ock's Henchmen
FlashWhenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)- $1.00
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Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)- $1.00
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Beetle, Legacy Criminal
Flying{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.- $1.00
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Amazing Acrobatics
Choose one or both —• Counter target spell.• Tap one or two target creatures.- $1.00
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Wild Pack Squad
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.- $1.00
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Web-Shooters
Equipped creature gets +1/+1 and has reach and 'Whenever this creature attacks, tap target creature an opponent controls.'Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.- $1.00
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Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.- $1.00
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Starling, Aerial Ally
FlyingWhen Starling enters, another target creature you control gains flying until end of turn.- $1.00
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Spider-UK
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a...- $1.00
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Spider-Man, Web-Slinger
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)- $1.00
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Spectacular Tactics
Choose one —• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.• Destroy target creature with power 4 or greater.- $1.00
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Selfless Police Captain
This creature enters with a +1/+1 counter on it.When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.- $1.00
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Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.- $1.00
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Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/1 green Spider creature token with reach.II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition...- $1.00
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