Marvel's Spider-Man Singles
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Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as...- $1.00
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Alien Symbiosis
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.- $1.00
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Whoosh!
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.- $1.00
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Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)- $1.00
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Spider-Sense
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)Counter target instant spell, sorcery spell, or triggered ability.- from $3.00
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Spider-Man No More
Enchant creatureEnchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)- $1.00
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Spider-Byte, Web Warden
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.- $1.00
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Secret Identity
Choose one —• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4...- $1.00
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School Daze
Choose one —• Do Homework — Draw three cards.• Fight Crime — Counter target spell. Draw a card.- $1.00
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Robotics Mastery
FlashEnchant creatureWhen this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.Enchanted creature gets +2/+2.- $1.00
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Mysterio's Phantasm
Flying, vigilanceWhenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)- $1.00
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Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.- $1.00
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Madame Web, Clairvoyant
You may look at the top card of your library any time.You may cast Spider spells and noncreature spells from the top of your library.Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)- $1.00
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Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains '{T}: Add {U}.' (He's not a creature during...- $1.00
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Flying Octobot
FlyingWhenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.- $1.00
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Doc Ock's Henchmen
FlashWhenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)- $1.00
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Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)- $1.00
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Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)- $1.00
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Beetle, Legacy Criminal
Flying{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.- $1.00
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