Commander Legends: Battle for Baldur's Gate Singles
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Squad Commander
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full...- $1.00
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Solemn Recruit
Double strikeRevolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.- $1.00
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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback {4}{W} (You may cast this card...- $1.00
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Selfless Spirit
FlyingSacrifice this creature: Creatures you control gain indestructible until end of turn.- $2.00
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Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.- $2.00
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Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.- $1.00
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Order of Whiteclay
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)- $1.00
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Mother of Runes
{T}: Target creature you control gains protection from the color of your choice until end of turn.- $20.00
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Mirror Entity
Changeling (This card is every creature type.){X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.- $2.00
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Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.- $2.00
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Magus of the Balance
{4}{W}, {T}, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.- $1.00
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Mage's Attendant
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."- $1.00
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Jazal Goldmane
First strike (This creature deals combat damage before creatures without first strike.){3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.- $2.00
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Irregular Cohort
Changeling (This card is every creature type.)When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.- $1.00
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Glorious Protector
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}- $1.00
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Galepowder Mage
FlyingWhenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.- $1.00
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Frontline Medic
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.- $1.00
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Eight-and-a-Half-Tails
{1}{W}: Target permanent you control gains protection from white until end of turn.{1}: Target spell or permanent becomes white until end of turn.- $1.00
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Dusk // Dawn
Dusk Destroy all creatures with power 3 or greater.Dawn Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand.- $1.00
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Crib Swap
Changeling (This card is every creature type.)Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.- $1.00
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Bygone Bishop
FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")- $1.00
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Aven Mindcensor
FlashFlyingIf an opponent would search a library, that player searches the top four cards of that library instead.- $2.00
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Austere Command
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.- $2.00
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Archpriest of Iona
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets...- $1.00
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Sarevok's Tome
When this artifact enters, you take the initiative.{T}: Add {C}. If you have the initiative, add {C}{C} instead.{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate...- $6.00
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Venture Forth
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.Suspend 3—{1}{G}- $1.00
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Tlincalli Hunter // Retrieve Prey
**Tlincalli Hunter**TrampleOnce each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.**Retrieve Prey**Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this...- $2.00
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Journey to the Lost City
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.1—9 | You may put a land card from among those cards onto the battlefield.10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1...- $1.00
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Green Slime
FlashWhen this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down....- $4.00
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Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)Overload {4}{R}{R}{R}...- $3.00
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