Commander Legends: Battle for Baldur's Gate Singles
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Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")- from $4.00
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Gut, True Soul Zealot
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a...- from $1.00
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Amethyst Dragon // Explosive Crystal
**Amethyst Dragon**Flying, haste**Explosive Crystal**Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Ghastly Death Tyrant
When this creature enters, choose one —• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.• Death Ray — Creatures you control gain deathtouch until end of turn.- $1.00
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Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- $2.00
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Sword Coast Sailor
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."- from $1.00
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Sapphire Dragon // Psionic Pulse
**Sapphire Dragon**FlyingWhenever this creature attacks or blocks, scry 2.**Psionic Pulse**Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)- from $2.00
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Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1}- $2.00
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Gray Harbor Merfolk
This creature can't be blocked.This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.- $1.00
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Feywild Visitor
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."- from $1.00
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Elminster's Simulacrum
For each opponent, you create a token that's a copy of up to one target creature that player controls.- $6.00
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Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card.- from $2.00
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Steadfast Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)- $1.00
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Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You...- $2.00
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Lulu, Loyal Hollyphant
FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.)- $1.00
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Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as...- $6.00
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Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever this creature attacks, for each opponent, tap up...- from $2.00
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Far Traveler
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."- from $1.00
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Contraband Livestock
Exile target creature, then roll a d20.1—9 | Its controller creates a 4/4 green Ox creature token.10—19 | Its controller creates a 2/2 green Boar creature token.20 | Its controller creates a 0/1 white Goat creature token.- $2.00
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Archivist of Oghma
FlashWhenever an opponent searches their library, you gain 1 life and draw a card.- from $13.00
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Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.)- from $1.00
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Elder Brain (Extended Art)
MenaceWhenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this...- $2.00
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Wand of Wonder
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled...- $4.00
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Nalia de'Arnise
You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on...- $2.00
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Firkraag, Cunning Instigator
Flying, hasteWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you...- $4.00
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Faldorn, Dread Wolf Herald
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.- $4.00
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Captain N'ghathrod
Horrors you control have menace.Whenever a Horror you control deals combat damage to a player, that player mills that many cards.At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library...- $8.00
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Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)This land enters tapped.{T}: Add {W}.{W}, {T}: You may play the exiled card without paying...- $1.00
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War Room
{T}: Add {C}.{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.- $9.00
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Wandering Fumarole
This land enters tapped.{T}: Add {U} or {R}.{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.- $1.00
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