Commander Legends: Battle for Baldur's Gate Singles
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Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.- from $1.00
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Sculpted Sunburst
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.- $1.00
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Scouting Hawk
FlyingKeen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.- $1.00
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Rescuer Chwinga
FlashNatural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.- $1.00
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Recruitment Drive
Roll a d20.1—9 | Create two 1/1 white Soldier creature tokens.10—19 | Create two 2/2 white Knight creature tokens.20 | Create three 2/2 white Knight creature tokens.- $1.00
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Rasaad yn Bashir
Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as...- $1.00
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Pegasus Guardian // Rescue the Foal
**Pegasus Guardian**FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.**Rescue the Foal**Exile target creature you control, then return that card to the battlefield under its owner's control....- from $1.00
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Minimus Containment
Enchant nonland permanentEnchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)- from $1.00
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Martial Impetus
Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.- $1.00
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Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)- $2.00
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Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10—20 | Return those cards to the battlefield under their owner's control, then exile them again....- $6.00
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Inspiring Leader
Commander creatures you own have "Creature tokens you control get +2/+2."- from $3.00
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Icewind Stalwart
Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.- $1.00
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Horn of Valhalla // Ysgard's Call
Horn of Valhalla Equipped creature gets +1/+1 for each creature you control. Equip {3}Ysgard's Call Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)- $3.00
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Guiding Bolt
Destroy target creature with power 4 or greater.Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)- $1.00
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Guardian Naga // Banishing Coils
**Guardian Naga**VigilanceDuring your turn, prevent all damage that would be dealt to this creature.**Banishing Coils**Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Greatsword of Tyr
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)- from $1.00
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Goliath Paladin
VigilanceWhen this creature enters, you take the initiative.- from $1.00
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Githzerai Monk
FlashFlyingPsychic Defense — When this creature enters, tap all creatures you don't control.- from $1.00
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Flaming Fist Officer
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.- $1.00
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Flaming Fist
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."- $1.00
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Ellyn Harbreeze, Busybody
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background...- $1.00
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Dawnbringer Cleric
When this creature enters, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard.- $1.00
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Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.- from $1.00
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Crystal Dragon // Rob the Hoard
**Crystal Dragon**Flying, vigilance**Rob the Hoard**Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Blessed Hippogriff // Tyr's Blessing
**Blessed Hippogriff**FlyingWhenever this creature attacks, target attacking creature without flying gains flying until end of turn.**Tyr's Blessing**Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Beckoning Will-o'-Wisp
FlyingLure the Unwary — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player get +1/+0.- $1.00
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Battle Angels of Tyr
Flying, myriadWhenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain...- from $46.00
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