Duskmourn Singles
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Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent...- from $3.00
- from $3.00
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Live or Die
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.- $1.00
- $1.00
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Leyline of the Void
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.- $2.00
- $2.00
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Killer's Mask
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any...- $1.00
- $1.00
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Grievous Wound
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.- $2.00
- $2.00
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Give In to Violence
Target creature gets +2/+2 and gains lifelink until end of turn.- $1.00
- $1.00
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Final Vengeance
As an additional cost to cast this spell, sacrifice a creature or enchantment. Exile target creature.- $1.00
- $1.00
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Fear of the Dark
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)- $1.00
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Fear of Lost Teeth
When this creature dies, it deals 1 damage to any target and you gain 1 life.- $1.00
- $1.00
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Fanatic of the Harrowing
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.- $1.00
- $1.00
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Enduring Tenacity
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)- $21.00
- $21.00
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Doomsday Excruciator
Flying When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card.- from $2.00
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Dashing Bloodsucker
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.- $1.00
- $1.00
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Cynical Loner
This creature can't be blocked by Glimmers. Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.- $1.00
- $1.00
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Cracked Skull
Enchant creature When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it.- $1.00
- $1.00
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Commune with Evil
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.- $1.00
- $1.00
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Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.- from $1.00
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Cackling Slasher
Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.- $1.00
- $1.00
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Balemurk Leech
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.- $1.00
- $1.00
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Appendage Amalgam
Flash Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
- $1.00
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Unwilling Vessel
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on...- $1.00
- $1.00
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Unnerving Grasp
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any...- $1.00
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Unable to Scream
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.- from $1.00
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Twist Reality
Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its...- $1.00
- $1.00
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Tunnel Surveyor
When this creature enters, create a 1/1 white Glimmer enchantment creature token.- $1.00
- $1.00
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Stay Hidden, Stay Silent
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.- $1.00
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Stalked Researcher
Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.- $1.00
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Silent Hallcreeper
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you...- $6.00
- $6.00
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Scrabbling Skullcrab
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)- $1.00
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