Duskmourn Singles
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Overlord of the Mistmoors
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or...- from $5.00
- from $5.00
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Orphans of the Wheat
Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.- $1.00
- $1.00
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Optimistic Scavenger
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.- from $1.00
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Living Phone
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a...- $1.00
- $1.00
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Lionheart Glimmer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you attack, creatures you control get +1/+1 until end of turn.- $1.00
- $1.00
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Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting...- $2.00
- $2.00
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Jump Scare
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.- $1.00
- $1.00
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Hardened Escort
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)- $1.00
- $1.00
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Glimmer Seeker
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.- $1.00
- $1.00
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Ghostly Dancers
Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white...- $2.00
- $2.00
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Friendly Ghost
Flying When this creature enters, target creature gets +2/+4 until end of turn.- $1.00
- $1.00
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Fear of Surveillance
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
- $1.00
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Fear of Immobility
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)- $1.00
- $1.00
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Fear of Abduction
As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.- $1.00
- $1.00
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Exorcise
Exile target artifact, enchantment, or creature with power 4 or greater.- from $1.00
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Enduring Innocence
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's...- from $11.00
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Emerge from the Cocoon
Return target creature card from your graveyard to the battlefield. You gain 3 life.- $1.00
- $1.00
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Cult Healer
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.- $1.00
- $1.00
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Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.- $1.00
- $1.00
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Living Death (Borderless)
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.- $16.00
- $16.00
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Goryo's Vengeance (Borderless)
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and...- $17.00
- $17.00
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Damn
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")- $6.00
- $6.00
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Crypt Ghast
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.- $26.00
- $26.00
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Your Plans Mean Nothing
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.- $1.00
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Your Own Face Mocks You
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact...- $1.00
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Your Nightmares Are Delicious
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.- $1.00
- $1.00
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Your Mistake Is My Triumph
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.- $1.00
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You Will Know True Suffering
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.- $1.00
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You Live Only Because I Will It
When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)- $1.00
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You Exist Only to Amuse
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." • Until your next turn,...- $1.00
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