Duskmourn Singles
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Choose Your Champion
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.- $1.00
- $1.00
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Chaos Is My Plaything
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the...- $1.00
- $1.00
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Beanstalk Giant // Fertile Footsteps
Beanstalk Giant Beanstalk Giant's power and toughness are each equal to the number of lands you control. Fertile Footsteps Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later...- $1.00
- $1.00
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Experimental Lab // Staff Room
Experimental Lab When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door...- $1.00
- $1.00
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Spiked Corridor // Torture Pit
Spiked Corridor When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana...- $11.00
- $11.00
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Polluted Cistern // Dim Oubliette
Polluted Cistern Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the...- $2.00
- $2.00
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Cramped Vents // Access Maze
Cramped Vents When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may...- $1.00
- $1.00
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Secret Arcade // Dusty Parlor
Secret Arcade Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock...- $3.00
- $3.00
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Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.- $1.00
- $1.00
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Yavimaya Coast
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.- $2.00
- $2.00
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Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.- $2.00
- $2.00
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Witch's Clinic
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.- $26.00
- $26.00
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Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.- $1.00
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Underground River
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.- $5.00
- $5.00
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Tranquil Thicket
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)- $1.00
- $1.00
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Thriving Moor
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Isle
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Heath
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.- $1.00
- $1.00
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Thornwood Falls
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.- $1.00
- $1.00
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Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.- $1.00
- $1.00
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Temple of Silence
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.- $1.00
- $1.00
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Temple of Mystery
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.- $1.00
- $1.00
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Temple of Malice
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.- $1.00
- $1.00
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Temple of Malady
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.- $1.00
- $1.00
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Temple of Enlightenment
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.- $1.00
- $1.00
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Temple of Deceit
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.- $2.00
- $2.00
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