Duskmourn Singles
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Oblivious Bookworm (Evil Art Variant)
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.- $1.00
- $1.00
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Kona, Rescue Beastie (Evil Alt Variant)
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.- from $2.00
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The Rollercrusher Ride (Evil Alt Variant)
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage...- $2.00
- $2.00
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Norin, Swift Survivalist (Evil Alt Variant)
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.- $1.00
- $1.00
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Cursed Recording (Evil Alt Variant)
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or...- $1.00
- $1.00
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Clockwork Percussionist (Evil Alt Variant)
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.- from $1.00
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Unstoppable Slasher (Evil Alt Variant)
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.- from $9.00
- from $9.00
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Meathook Massacre II (Evil Alt Variant)
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent...- $4.00
- $4.00
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Come Back Wrong (Evil Alt Variant)
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.- from $1.00
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Stay Hidden, Stay Silent (Evil Alt Variant)
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.- $1.00
- $1.00
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Entity Tracker (Evil Alt Variant)
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.- $2.00
- $2.00
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Reluctant Role Model (Evil Alt Variant)
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up...- from $1.00
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Optimistic Scavenger (Evil Art Variant)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.- $2.00
- $2.00
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Thornspire Verge
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.- from $10.00
- from $10.00
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Strangled Cemetery
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.- $1.00
- $1.00
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Razortrap Gorge
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {R}.- $1.00
- $1.00
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Raucous Carnival
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {W}.- $1.00
- $1.00
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Peculiar Lighthouse
This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {R}.- $1.00
- $1.00
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Neglected Manor
This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {B}.- $1.00
- $1.00
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Murky Sewer
This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {B}.- $1.00
- $1.00
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Lakeside Shack
This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {U}.- $1.00
- $1.00
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Hushwood Verge
{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.- from $13.00
- from $13.00
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Gloomlake Verge
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.- from $23.00
- from $23.00
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Floodfarm Verge
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.- from $17.00
- from $17.00
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