Ice Age Singles
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Enduring Renewal
Play with your hand revealed.If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.Whenever a creature is put into your graveyard from the battlefield, return it...- $4.00
- $4.00
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Elvish Healer
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.- $1.00
- $1.00
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Drought
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}.Spells cost an additional 'Sacrifice a Swamp' to cast for each black mana symbol in their mana costs.Activated abilities cost an additional 'Sacrifice a Swamp' to activate for each black mana symbol...- $1.00
- $1.00
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Cooperation
Enchant creatureEnchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides...- $1.00
- $1.00
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Cold Snap
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)At the beginning of each player's upkeep, this enchantment deals damage to that player...- $1.00
- $1.00
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Circle of Protection: White
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.- $1.00
- $1.00
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Circle of Protection: Red
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.- $1.00
- $1.00
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Circle of Protection: Green
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.- $1.00
- $1.00
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Circle of Protection: Blue
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.- $1.00
- $1.00
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Circle of Protection: Black
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.- $1.00
- $1.00
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Caribou Range
Enchant land you controlEnchanted land has '{W}{W}, {T}: Create a 0/1 white Caribou creature token.'Sacrifice a Caribou token: You gain 1 life.- $1.00
- $1.00
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Call to Arms
As this enchantment enters, choose a color and an opponent.White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.When the chosen color isn't the most common...- $1.00
- $1.00
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Blue Scarab
Enchant creatureEnchanted creature can't be blocked by blue creatures.Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.- $1.00
- $1.00
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Blessed Wine
You gain 1 life.Draw a card at the beginning of the next turn's upkeep.- $1.00
- $1.00
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Black Scarab
Enchant creatureEnchanted creature can't be blocked by black creatures.Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.- $1.00
- $1.00
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Battle Cry
Untap all white creatures you control.Whenever a creature blocks this turn, it gets +0/+1 until end of turn.- $1.00
- $1.00
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Armor of Faith
Enchant creatureEnchanted creature gets +1/+1.{W}: Enchanted creature gets +0/+1 until end of turn.- $1.00
- $1.00
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Arenson's Aura
{W}, Sacrifice an enchantment: Destroy target enchantment.{3}{U}{U}: Counter target enchantment spell.- $1.00
- $1.00
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Arctic Foxes
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.- $1.00
- $1.00
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Adarkar Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.- $1.00
- $1.00
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