Innistrad Remastered Singles
Face the darkness with Innistrad Remastered singles. Return to the fan-favourite plane of monsters and madness to complete your collection.
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Smoldering Werewolf // Erupting Dreadwolf
Smoldering Werewolf Creature — Werewolf Horror When this creature enters, it deals 1 damage to each of up to two target creatures. {4}{R}{R}: Transform this creature. Erupting Dreadwolf Creature — Eldrazi Werewolf Whenever this creature attacks, it deals 2 damage to any target.- $1.00
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Seize the Storm
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast...- $1.00
- $1.00
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Savage Alliance
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to...- $1.00
- $1.00
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Runebound Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.- $1.00
- $1.00
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Reforge the Soul
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)- from $13.00
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Neonate's Rush
This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.- $1.00
- $1.00
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Mirrorwing Dragon
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.- $2.00
- $2.00
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Lightning Mauler
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.- $1.00
- $1.00
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Lightning Axe
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.- from $1.00
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Hungry Ridgewolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.- $1.00
- $1.00
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Honeymoon Hearse
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.- $1.00
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Hanweir Garrison
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)- from $3.00
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Furyblade Vampire
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.- $1.00
- $1.00
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Fiery Temper
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)- from $2.00
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Festival Crasher
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.- $1.00
- $1.00
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Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put...- $1.00
- $1.00
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Faithless Looting
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $2.00
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Collective Defiance
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance...- $1.00
- $1.00
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Burning Vengeance
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.- $1.00
- $1.00
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Borrowed Hostility
Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.- $1.00
- $1.00
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Bloodmad Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)- $1.00
- $1.00
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Blood Petal Celebrant
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")- $1.00
- $1.00
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Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.- $1.00
- $1.00
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Bedlam Reveler
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.- $1.00
- $1.00
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Alchemist's Greeting
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)- $1.00
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