Invasion Singles
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Mourning
Enchant creature Enchanted creature gets -2/-0. {B}: Return this Aura to its owner's hand.- from $1.00
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Marauding Knight
Protection from white This creature gets +1/+1 for each Plains your opponents control.- from $2.00
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Hypnotic Cloud
Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.- from $1.00
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Hate Weaver
{2}: Target blue or red creature gets +1/+0 until end of turn.- from $1.00
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Goham Djinn
{1}{B}: Regenerate this creature. This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.- from $1.00
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Exotic Curse
Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.- from $1.00
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Duskwalker
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)- from $1.00
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Do or Die
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.- from $11.00
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Devouring Strossus
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate this creature.- from $2.00
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Desperate Research
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.- from $1.00
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Defiling Tears
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."- from $1.00
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Cursed Flesh
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)- from $1.00
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Crypt Angel
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.- from $4.00
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Annihilate
Destroy target nonblack creature. It can't be regenerated. Draw a card.- from $1.00
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Andradite Leech
Black spells you cast cost {B} more to cast. {B}: This creature gets +1/+1 until end of turn.- from $1.00
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Agonizing Demise
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.- from $1.00
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Addle
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.- from $1.00
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Zanam Djinn
Flying This creature gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.- from $1.00
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Worldly Counsel
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.- $1.00
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Well-Laid Plans
Prevent all damage that would be dealt to a creature by another creature if they share a color.- from $1.00
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Wash Out
Return all permanents of the color of your choice to their owners' hands.- from $2.00
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Vodalian Serpent
Kicker {2} (You may pay an additional {2} as you cast this spell.) This creature can't attack unless defending player controls an Island. If this creature was kicked, it enters with four +1/+1 counters on it.- from $1.00
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Vodalian Merchant
When this creature enters, draw a card, then discard a card.- from $1.00
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Vodalian Hypnotist
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.- from $1.00
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Traveler's Cloak
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)- from $1.00
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