All Magic: The Gathering Products
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Alex Wilder, Runaway
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your...- $2.00
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The Thanos-Copter
Flying, haste When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn. Whenever a Vehicle you control deals combat damage to a player, draw a card. Crew 2- from $3.00
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Crimson Cowl, Master of Evil
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)- from $2.00
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Wolverine, Claws Out
You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn.- from $13.00
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Citizen V, Helmut Zemo
Lifelink Whenever you gain life, put a +1/+1 counter on each Villain you control.- from $2.00
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Savage Lands
This land enters tapped. {T}: Add {B}, {R}, or {G}.- from $1.00
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Hulk, Strongest There Is
Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.- from $7.00
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Grim Reaper's Scythe
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. {3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a...- $2.00
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Undead Hand Ninja
Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.- from $3.00
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Three Steps Ahead (Source Material - Borderless)
Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.- from $10.00
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Show and Tell (Source Material - Borderless)
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.- from $8.00
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Cyberdrive Awakener (Source Material - Borderless)
Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.- from $6.00
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Dig Through Time (Source Material - Borderless)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.- from $2.00
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Roaming Throne [Doom Variant] (Source Material - Borderless)
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.- from $85.00
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Heroic Intervention (Source Material - Borderless)
Permanents you control gain hexproof and indestructible until end of turn.- from $19.00
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Lord of Atlantis (Source Material - Borderless)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)- from $9.00
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Privileged Position (Source Material - Borderless)
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)- from $3.00
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Heroic Intervention (Source Material - Borderless)
Permanents you control gain hexproof and indestructible until end of turn.- from $19.00
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Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.- $1.00
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Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. {T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only...- $1.00
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Death to Our Enemies
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one...- $1.00
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Super Intelligence
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card.- from $1.00
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Mole Man, Moloid Master (Extended Art)
You may play lands from your graveyard. Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."- from $6.00
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The Unbeatable Squirrel Girl (Borderless - Logo)
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.- from $16.00
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Ironheart, Clever Champion (Borderless - Logo)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying Noncreature spells you cast have improvise.- from $3.00
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Bruce Banner // The Incredible Hulk
Bruce Banner{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.The Incredible HulkReach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and...- from $13.00
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Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature. Double all damage equipped creature would deal. Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) {2}{R}, Discard this card: It deals 2 damage...- from $39.00
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Political Triumph
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.- $1.00
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