All Magic: The Gathering Products
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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.- from $2.00
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N'Yami-Class Mother Ship
Flying, vigilance, haste Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your...- from $2.00
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Palace Jailer
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.- from $1.00
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Thor, Guardian of Midgard (Borderless - Scene)
Flying Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.- from $4.00
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Clifftop Retreat (Extended Art)
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.- $3.00
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Titania, Proud Pummeler
First strike Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee.- $1.00
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Sulfur Falls (Extended Art)
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.- $4.00
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Archnemesis (Extended Art)
Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player.- $4.00
- $4.00
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Iron Man, Futurist Paragon (Borderless - Scene)
Flying At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.- from $4.00
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Plaza of Heroes (Extended Art)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until...- $11.00
- $11.00
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Unstable Molecule Suit (Extended Art)
Equipped creature gets +2/+2 and has indestructible. Equip commander {2} Equip {4}- $9.00
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Skullclamp
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}- from $11.00
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Panther Habit
If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it. Equip {2}- from $5.00
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Hawkeye, Trick Shot (Borderless - Scene)
First strike, reach Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.- from $5.00
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Arcane Signet [Doom Prevails]
{T}: Add one mana of any color in your commander's color identity.- from $2.00
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Withering Torment
Destroy target creature or enchantment. You lose 2 life.- from $3.00
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Quantum Misalignment (Extended Art)
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without...- $8.00
- $8.00
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Talisman of Dominance
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.- $4.00
- $4.00
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Scarlet Witch, Chaotic Avenger (Extended Art)
Flying Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana...- $16.00
- $16.00
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Common Crook
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- $1.00
- $1.00
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Hercules, Olympian Hero
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn. Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)- $1.00
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Daredevil's Billy Club
When this Equipment enters, it deals 2 damage to any target and 1 damage to you. Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only...- from $2.00
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Foggy Nelson, On Retainer
Flash When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)- $1.00
- $1.00
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Stick, Fearless Mentor
First strike Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.- from $1.00
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Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.- from $5.00
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City Pigeon
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")- $1.00
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Fantastic Bounce
This spell costs {2} less to cast if it targets a tapped creature. Return target nonland permanent to its owner's hand. Draw a card.- $1.00
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Sauron, Dino Devotee
Flying Whenever Sauron enters or attacks, choose one — Cure Cancer — You gain 3 life. Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it...- from $15.00
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