March of the Machine Singles
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Bright-Palm, Soul Awakener
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked...- $2.00
- $2.00
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Tainted Field
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.- $2.00
- $2.00
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Sunken Hollow
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.- $2.00
- $2.00
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Spire of Industry
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.- $1.00
- $1.00
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Simic Growth Chamber
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.- $1.00
- $1.00
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Silverquill Campus
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1.- $1.00
- $1.00
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Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.- $1.00
- $1.00
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Rogue's Passage
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.- $2.00
- $2.00
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Prairie Stream
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.- $1.00
- $1.00
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Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.- $1.00
- $1.00
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Path of Ancestry
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library....- $1.00
- $1.00
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Myriad Landscape
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.- $1.00
- $1.00
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Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled...- $1.00
- $1.00
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Llanowar Reborn
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)- $1.00
- $1.00
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Krosan Verge
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.- $1.00
- $1.00
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Kher Keep
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.- $1.00
- $1.00
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Kessig Wolf Run
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.- $2.00
- $2.00
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Karn's Bastion
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)- $6.00
- $6.00
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Goldmire Bridge
This land enters tapped. Indestructible {T}: Add {W} or {B}.- $1.00
- $1.00
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Gavony Township
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.- $10.00
- $10.00
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Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.- $1.00
- $1.00
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Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.- $1.00
- $1.00
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Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.- $1.00
- $1.00
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Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.- $1.00
- $1.00
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