Marvel's Spider-Man Singles
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Gwen Stacy // Ghost-Spider
Gwen Stacy When Gwen Stacy enters, exile the top card of your library. You may play that card for as long as you control this creature. {2}{U}{R}{W}: Transform Gwen Stacy. Activate only as a sorcery. Ghost-Spider Flying, vigilance, haste Whenever you play a land...- from $3.00
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Angry Rabble
TrampleWhenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.- $1.00
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Venom's Hunger
This spell costs {2} less to cast if you control a Villain.Destroy target creature. You gain 2 life.- $1.00
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Venomized Cat
DeathtouchWhen this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)- $1.00
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Venom, Evil Unleashed
Deathtouch{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.- $1.00
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Swarm, Being of Bees
FlashFlyingMayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)- $1.00
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The Spot's Portal
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.- $1.00
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Spider-Man Noir
MenaceWhenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and...- $1.00
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Scorpion, Seething Striker
DeathtouchAt the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)- $1.00
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Sandman's Quicksand
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end...- $1.00
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Prison Break
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)- $1.00
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Parker Luck
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into...- $1.00
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Merciless Enforcers
Lifelink{3}{B}: This creature deals 1 damage to each opponent.- $1.00
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Eddie Brock // Venom, Lethal Protector
Eddie Brock When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield. {3}{B}{R}{G}: Transform Eddie Brock. Activate only as a sorcery. Venom, Lethal Protector Menace, trample, haste Whenever Venom attacks, you may sacrifice another...- from $3.00
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Common Crook
When this creature dies, create a Treasure token. (It's an artifact with '{T}, Sacrifice this token: Add one mana of any color.')- $1.00
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Alien Symbiosis
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.- $1.00
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Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)- $1.00
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Spider-Man No More
Enchant creatureEnchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)- $1.00
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Spider-Byte, Web Warden
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.- $1.00
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Secret Identity
Choose one —• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4...- $1.00
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School Daze
Choose one —• Do Homework — Draw three cards.• Fight Crime — Counter target spell. Draw a card.- $1.00
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Robotics Mastery
FlashEnchant creatureWhen this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.Enchanted creature gets +2/+2.- $1.00
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Mysterio's Phantasm
Flying, vigilanceWhenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)- $1.00
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Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.- $1.00
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Madame Web, Clairvoyant
You may look at the top card of your library any time.You may cast Spider spells and noncreature spells from the top of your library.Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)- $1.00
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Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.{T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying...- $1.00
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Flying Octobot
FlyingWhenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.- $1.00
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Doc Ock's Henchmen
FlashWhenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)- $1.00
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Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)- $1.00
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