Midnight Hunt Singles
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Vadrik, Astral Archmage
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.- $1.00
- $1.00
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Vadrik, Astral Archmage (Showcase)
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.- from $1.00
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Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other...- from $1.00
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Vanquish the Horde
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.- $1.00
- $1.00
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Vanquish the Horde (Extended Art)
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.- $2.00
- $2.00
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Vengeful Strangler // Strangling Grasp
**Vengeful Strangler** This creature can't block. When this creature dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. **Strangling Grasp** Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted...- from $1.00
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Verdurous Gearhulk
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.- $2.00
- $2.00
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Victory's Envoy
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.- $1.00
- $1.00
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Village Watch // Village Reavers
**Village Watch** Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Village Reavers** Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day...- $1.00
- $1.00
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Village Watch // Village Reavers (Showcase)
**Village Watch** Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Village Reavers** Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day...- $1.00
- $1.00
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Visions of Dominance
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in...- $2.00
- $2.00
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Visions of Dominance (Extended Art)
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in...- $3.00
- $3.00
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Visions of Dread
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield...- $1.00
- $1.00
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Visions of Dread (Extended Art)
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield...- $1.00
- $1.00
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Visions of Duplicity
Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this...- $1.00
- $1.00
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Visions of Duplicity (Extended Art)
Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this...- $1.00
- $1.00
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Visions of Glory
Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You...- $1.00
- $1.00
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Visions of Glory (Extended Art)
Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You...- $2.00
- $2.00
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Visions of Ruin
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in...- $1.00
- $1.00
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Visions of Ruin (Extended Art)
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in...- $2.00
- $2.00
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Vivisection
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.- $1.00
- $1.00
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Voldaren Ambusher
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.- $1.00
- $1.00
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Voldaren Stinger
This creature has first strike as long as it's attacking. {2}{R}: This creature gets +2/+0 until end of turn.- $1.00
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Wake to Slaughter
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step....- $1.00
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Wake to Slaughter (Extended Art)
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step....- $1.00
- $1.00
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Wall of Mourning
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled...- $1.00
- $1.00
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Wall of Mourning (Extended Art)
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled...- $1.00
- $1.00
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Wild Beastmaster
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.- $1.00
- $1.00
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Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie....- from $15.00
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