New MTG Singles Stock Added in the Last 7 Days
Shop our latest restocked cards from the last 7 days, featuring MTG staples, rare foils, and high-demand Commander upgrades.
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Nighthawk, Dark Defender
Flying Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.- $1.00
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Mjölnir's Might
Mjölnir's Might deals 4 damage to target player. Exile the top card of your library. Until the end of your next turn, you may play that card.- $1.00
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Peggy Carter, Secret Agent
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)- $1.00
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Molten Lavamancer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers...- $1.00
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Ms. Marvel, Elastic Ally
Reach When Ms. Marvel enters, target creature gets +2/+0 until end of turn. Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.- $1.00
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Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)- $1.00
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Minion Missile
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature. Minion Missile deals 2 damage to that creature's controller.- $1.00
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Lady Spider, Maybelle Reilly
Reach Whenever you discard a card, put a +1/+1 counter on target Spider you control.- $1.00
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Masked Meower
Haste Discard a card, Sacrifice this creature: Draw a card.- $1.00
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Lurking Lizards
Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.- $1.00
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Living Lightning, Charged Up
Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as he comes under your control.) At the beginning of combat on your turn, another target creature you control gets +1/+0 and...- $1.00
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Marvel Boy, Noh-Varr
Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.- $1.00
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MACH-1, Swooping Scoundrel
Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)- $1.00
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Iron Suitcase
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}: This artifact becomes a 3/3 Construct artifact creature with flying until...- $1.00
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Intrepid Ace
This creature gets +2/+0 as long as it isn't attacking or blocking.- $1.00
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Iron Lad, Young Avenger
Flying (This creature can't be blocked except by creatures with flying or reach.) Noncreature spells you cast cost {1} less to cast.- $1.00
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Inspired Fire
This spell costs {1} less to cast for each card you've drawn this turn. Inspired Fire deals 4 damage to target creature.- $1.00
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Hulk's Thunderclap
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) Target creature you control deals damage equal to its power to another target...- $1.00
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Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)- $1.00
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Infinity Formula
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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HYDRA Disintegrator
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. Equip {4} ({4}: Attach to target creature you...- $1.00
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Imperial Cosmographer
Vigilance Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.- $1.00
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Iceman and Firestar
Flying Whenever you cast a blue spell, tap up to one target creature. Whenever you cast a red spell, you may discard a card. If you do, draw a card.- $1.00
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Heroes' Hangout
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and...- from $1.00
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Heroic Teamwork
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork,...- $1.00
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Heroes for Hire
When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.- $1.00
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Gert and Old Lace, Runaways
Trample (This creature can deal excess combat damage to the player they're attacking.) When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.- $1.00
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Happy Hogan, Bodyguard
Vigilance When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.- $1.00
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Graviton, Fundamental Force
Whenever you draw your second card each turn, choose one — • Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) • Tap target creature.- $1.00
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