Tarkir: Dragonstorm Singles
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Betor, Kin to All
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total...- from $13.00
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Bearer of Glory
During your turn, this creature has first strike. {4}{W}: Creatures you control get +1/+1 until end of turn.- $1.00
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Avenger of the Fallen
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)- from $1.00
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Attuned Hunter
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.- $1.00
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Armament Dragon
Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.- $1.00
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Arashin Sunshield
When this creature enters, exile up to two target cards from a single graveyard. {W}, {T}: Tap target creature.- $1.00
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Alesha's Legacy
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)- $1.00
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Alchemist's Assistant
Lifelink Renew — {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.- $1.00
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Ainok Wayfarer
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)- $1.00
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Aggressive Negotiations
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.- $1.00
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Agent of Kotis
Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.- $1.00
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Aegis Sculptor
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1...- $1.00
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Adorned Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew — {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.- $1.00
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Abzan Devotee
{1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand.- $1.00
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Kheru Goldkeeper (Draconic Showcase)
Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and...- from $1.00
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Yavimaya Coast
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.- $2.00
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Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.- $2.00
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Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled...- $1.00
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Vault of the Archangel
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.- $2.00
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Terramorphic Expanse
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.- $1.00
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Temple of Triumph
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.- $1.00
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Temple of Silence
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.- $1.00
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Temple of Plenty
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.- $1.00
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Temple of Mystery
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.- $1.00
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Temple of Epiphany
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.- $1.00
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Temple of Enlightenment
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.- $1.00
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Temple of Abandon
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.- $1.00
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Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.- $2.00
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