Throne of Eldraine Singles
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Animating Faerie // Bring to Life
**Animating Faerie** Flying **Bring to Life** Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.- $1.00
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Worthy Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.- from $1.00
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Venerable Knight
When this creature dies, put a +1/+1 counter on target Knight you control.- $1.00
- $1.00
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Trapped in the Tower
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.- $1.00
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Syr Alin, the Lion's Claw
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.- $1.00
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Silverflame Squire // On Alert
**On Alert** Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Silverflame Ritual
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.- $1.00
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Shining Armor
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Shepherd of the Flock // Usher to Safety
**Usher to Safety** Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Realm-Cloaked Giant // Cast Off
Realm-Cloaked Giant Vigilance Cast Off Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)- $2.00
- $2.00
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Rally for the Throne
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.- $1.00
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Outflank
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.- $1.00
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Mysterious Pathlighter
Flying Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)- $1.00
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Lonesome Unicorn // Rider in Need
**Lonesome Unicorn** Vigilance **Rider in Need** Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Linden, the Steadfast Queen
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.- from $1.00
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Hushbringer
Flying, lifelink Creatures entering or dying don't cause abilities to trigger.- from $2.00
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Harmonious Archon
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.- $2.00
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Happily Ever After
When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard,...- $1.00
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Glass Casket
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.- $1.00
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Giant Killer // Chop Down
**Giant Killer** {1}{W}, {T}: Tap target creature. **Chop Down** Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)- from $1.00
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Fortifying Provisions
Creatures you control get +0/+1. When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")- $1.00
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Flutterfox
As long as you control an artifact or enchantment, this creature has flying.- $1.00
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Faerie Guidemother // Gift of the Fae
**Faerie Guidemother** Flying **Gift of the Fae** Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)- $1.00
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The Circle of Loyalty
Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token...- from $2.00
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Charming Prince
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.- from $2.00
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