playmantis
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Dawn to Dusk
Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.- from $1.00
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Deadbeat Attendant
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)- $6.00
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Deadbeat Attendant
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)- from $1.00
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Deathleaper, Terror Weapon (Surge Foil)
Flash Haste Flesh Hooks — Creatures you control that entered this turn have double strike.- $2.00
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Decisions, Decisions
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library...- $1.00
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Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.- $1.00
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Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature...- $1.00
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Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature...- $1.00
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Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature...- $1.00
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Deep Spawn
Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of...- $1.00
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Deep Water
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.- $1.00
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Deepwater Hypnotist
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.- $1.00
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Defenders of Humanity
When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.- $1.00
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Delif's Cone
{T}, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.- $1.00
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Delif's Cube
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact. {2}, Remove a cube counter from this artifact: Regenerate target creature.- $1.00
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Deny Reality
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return...- $1.00
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Deploy to the Front (Surge Foil)
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.- $4.00
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Devil K. Nevil
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)- $1.00
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Devil K. Nevil
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)- $1.00
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Devil K. Nevil
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)- $1.00
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Devil K. Nevil
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)- $1.00
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Discourtesy Clerk
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.- $1.00
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Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)- $1.00
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Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)- $1.00
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Dismal Backwater
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.- $1.00
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Dismal Backwater
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.- $1.00
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Dissatisfied Customer
Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.- $1.00
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