playmantis
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Goblin Flotilla
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of...- $1.00
- $1.00
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Goblin Girder Gang
Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on...- $1.00
- $1.00
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Goblin Girder Gang
Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on...- $1.00
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Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.- $1.00
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Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.- $2.00
- $2.00
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Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.- $2.00
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Goblin Kites
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.- $1.00
- $1.00
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Goblin Rock Sled
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.- $1.00
- $1.00
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Goblin Shrine
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.- $1.00
- $1.00
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Goblin Shrine
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.- $1.00
- $1.00
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Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)- $1.00
- $1.00
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Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)- $1.00
- $1.00
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Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)- $1.00
- $1.00
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Goblin Warrens
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.- $1.00
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Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.- $130.00
- $130.00
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Goblins of the Flarg
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.- $1.00
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Goblins of the Flarg
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.- $1.00
- $1.00
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Gobsmacked
Enchant nonland permanent As this Aura enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.- $1.00
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God-Favored General
Inspired — Whenever this creature becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.- from $1.00
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Godless Shrine
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $299.00
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Godless Shrine
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- from $56.00
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Goliath Truck
Stowage — Whenever this Vehicle attacks, put two +1/+1 counters on another target attacking creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)- $1.00
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Grabby Tabby
This creature has vigilance as long as you control a stickered permanent.- $1.00
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Grabby Tabby
This creature has vigilance as long as you control a stickered permanent.- $1.00
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Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2},...- $2.00
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Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2},...- $2.00
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Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2},...- $2.00
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