playmantis
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Hat Trick
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike...- $1.00
- $1.00
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Hat Trick
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike...- $1.00
- $1.00
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Haunted House
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.- from $2.00
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Haunted House
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.- from $3.00
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Havenwood Battleground
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add {G}{G}.- $3.00
- $3.00
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Hedron Archive
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.- $1.00
- $1.00
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Helbrute
Haste Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.- $1.00
- $1.00
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Hell's Caretaker
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.- $3.00
- $3.00
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Herald of Slaanesh
Locus of Slaanesh — Demon spells you cast cost {2} less to cast. Other Demons you control have haste.- $10.00
- $10.00
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Herald of Torment
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has...- from $1.00
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Heralds of Tzeentch
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)- $1.00
- $1.00
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Hero of Iroas
Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.- from $3.00
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Hero of Leina Tower
Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.- $1.00
- $1.00
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Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest...- from $1.00
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Heroism
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.- $1.00
- $1.00
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Hexmark Destroyer (Surge Foil)
Multi-threat Eliminator — This creature can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave...- $2.00
- $2.00
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Hidden Path
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)- $8.00
- $8.00
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High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.- $3.00
- $3.00
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High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.- $3.00
- $3.00
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High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.- $3.00
- $3.00
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Hold at Bay
Prevent the next 7 damage that would be dealt to any target this turn.- $1.00
- $1.00
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Hollow Trees
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add...- $2.00
- $2.00
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Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three...- $1.00
- $1.00
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Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three...- $1.00
- $1.00
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Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three...- $1.00
- $1.00
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Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three...- $1.00
- $1.00
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Homarid Spawning Bed
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.- $1.00
- $1.00
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Homarid Warrior
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)- $1.00
- $1.00
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