playmantis
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Runesword
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature...- $2.00
- $2.00
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Runesword
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature...- $1.00
- $1.00
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Sacred Foundry
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $169.00
- $169.00
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Sacred Foundry
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $52.00
- $52.00
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Safe Haven
{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.- $1.00
- $1.00
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Sand Silos
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add...- $2.00
- $2.00
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Sanguimancy
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)- $1.00
- $1.00
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Sanguinary Priest (Surge Foil)
Lifelink Blood Chalice — Whenever another creature you control dies, this creature deals 1 damage to any target.- $6.00
- $6.00
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Sanguine Sipper
This creature has lifelink as long as you control a stickered permanent.- $1.00
- $1.00
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Sanguine Sipper
This creature has lifelink as long as you control a stickered permanent.- $1.00
- $1.00
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Satyr Firedancer
Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.- $1.00
- $1.00
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Satyr Nyx-Smith
Haste Inspired — Whenever this creature becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.- $1.00
- $1.00
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Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.- from $1.00
- from $1.00
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Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.- from $10.00
- from $10.00
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Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.- $16.00
- $16.00
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Scampire
When Scampire enters, you get {TK}, then you may put a sticker on a creature card in your graveyard. {3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning...- $1.00
- $1.00
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Scampire
When Scampire enters, you get {TK}, then you may put a sticker on a creature card in your graveyard. {3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning...- $1.00
- $1.00
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Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.- $3.00
- $3.00
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Scared Stiff
This creature has menace as long as you control a stickered permanent.- $1.00
- $1.00
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Scarwood Bandits
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as this creature remains on the battlefield.- $7.00
- $7.00
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Scarwood Hag
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn.- $1.00
- $1.00
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Scavenger Folk
{G}, {T}, Sacrifice this creature: Destroy target artifact.- $1.00
- $1.00
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Scavenger Folk
{G}, {T}, Sacrifice this creature: Destroy target artifact.- $1.00
- $1.00
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Scavenger Hunt
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize —...- $1.00
- $1.00
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Scavenger Hunt
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize...- $1.00
- $1.00
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Scavenger Hunt
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize...- $1.00
- $1.00
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Scavenger Hunt
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize —...- $1.00
- $1.00
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Scavenger Hunt
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then...- $1.00
- $1.00
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