playmantis
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Vanguard Suppressor
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever this creature deals combat damage to a player,...- $2.00
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Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this...- $1.00
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Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this...- $2.00
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Vegetation Abomination
Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.- $1.00
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Vegetation Abomination
Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.- $2.00
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Venom
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.- $1.00
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Venomcrawler
Lifelink Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on this creature.- $2.00
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Vexilus Praetor (Surge Foil)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.- $46.00
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Vodalian Knights
First strike This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. {U}: This creature gains flying until end of turn.- $1.00
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Vodalian Mage
{U}, {T}: Counter target spell unless its controller pays {1}.- $1.00
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Vodalian Mage
{U}, {T}: Counter target spell unless its controller pays {1}.- $1.00
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Vodalian War Machine
Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk...- $2.00
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Voodoo Doll
At the beginning of your upkeep, put a pin counter on this artifact. At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it. {X}{X},...- $1.00
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Vortex Elemental
{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks this creature this turn if able.- $1.00
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Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.- $2.00
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Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.- $2.00
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Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.- $2.00
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Wall of Opposition
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn.- $1.00
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Wall of Shadows
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.- $1.00
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Wall of Vapor
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.- $1.00
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Wall of Wonder
Defender (This creature can't attack.) {2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.- $1.00
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Wand of Ith
{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana...- $2.00
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War Barge
{3}: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)- $2.00
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