Playmantis
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Chronomancer (Surge Foil)
Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield....- $6.00
- $6.00
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Cinder Glade (Surge Foil)
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.- $3.00
- $3.00
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Circuits Act
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.- $7.00
- $7.00
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City of Brass
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.- $43.00
- $43.00
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City of Shadows
{T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.- $85.00
- $85.00
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Claim of Erebos
Enchant creature Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."- $1.00
- $1.00
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Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the...- $1.00
- $1.00
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Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the...- $1.00
- $1.00
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Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the...- $1.00
- $1.00
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Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the...- $1.00
- $1.00
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Clamavus (Surge Foil)
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.- $8.00
- $8.00
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Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2- $21.00
- $21.00
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Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2- from $19.00
- from $19.00
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Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.- from $1.00
- from $1.00
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Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.- $1.00
- $1.00
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Clowning Around
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.- from $1.00
- from $1.00
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Clowning Around
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.- $10.00
- $10.00
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Cocoon
Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a...- $1.00
- $1.00
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Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player...- $1.00
- $1.00
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Combat Medic
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.- $1.00
- $1.00
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Combat Medic
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.- $1.00
- $1.00
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Combat Medic
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.- $1.00
- $1.00
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Combat Medic
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.- $1.00
- $1.00
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Comet, Stellar Pup
0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand....- $17.00
- $17.00
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Comet, Stellar Pup
0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand....- $19.00
- $19.00
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Comet, Stellar Pup
0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand....- from $12.00
- from $12.00
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Comet, Stellar Pup
0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand....- from $12.00
- from $12.00
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Coming Attraction
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)- $2.00
- $2.00
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Coming Attraction
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)- $1.00
- $1.00
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