Zendikar Rising Singles
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Confounding Conundrum
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.- $1.00
- $1.00
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Concerted Defense
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)- from $1.00
- from $1.00
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Cleric of Chill Depths
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.- $1.00
- $1.00
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Chilling Trap
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.- $1.00
- $1.00
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Charix, the Raging Isle
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.- $5.00
- $5.00
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Cascade Seer
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)- $1.00
- $1.00
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Bubble Snare
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.- $1.00
- $1.00
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Beyeen Veil // Beyeen Coast
**Beyeen Veil** Creatures your opponents control get -2/-0 until end of turn. **Beyeen Coast** This land enters tapped. {T}: Add {U}.- from $1.00
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Anticognition
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.- $1.00
- $1.00
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Tazri, Beacon of Unity
This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your...- $2.00
- $2.00
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Tazeem Raptor
Flying When this creature enters, you may return a land you control to its owner's hand.- $1.00
- $1.00
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Squad Commander
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a...- $1.00
- $1.00
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Skyclave Cleric // Skyclave Basilica
**Skyclave Cleric** When this creature enters, you gain 2 life. **Skyclave Basilica** This land enters tapped. {T}: Add {W}.- $1.00
- $1.00
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Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value...- from $1.00
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Shepherd of Heroes
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)- $1.00
- $1.00
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Sejiri Shelter // Sejiri Glacier
Sejiri Shelter Target creature you control gains protection from the color of your choice until end of turn. Sejiri Glacier This land enters tapped. {T}: Add {W}.- from $4.00
- from $4.00
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Sea Gate Banneret
{4}{W}: Creatures you control get +1/+1 until end of turn.- $1.00
- $1.00
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Resolute Strike
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.- $1.00
- $1.00
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Prowling Felidar
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.- $1.00
- $1.00
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Practiced Tactics
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)- $1.00
- $1.00
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Paired Tactician
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.- $1.00
- $1.00
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Ondu Inversion // Ondu Skyruins
**Ondu Inversion** Destroy all nonland permanents. **Ondu Skyruins** This land enters tapped. {T}: Add {W}.- $4.00
- $4.00
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Nahiri's Binding
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.- $1.00
- $1.00
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Maul of the Skyclaves
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}- $1.00
- $1.00
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Makindi Stampede // Makindi Mesas
**Makindi Stampede** Creatures you control get +2/+2 until end of turn. **Makindi Mesas** This land enters tapped. {T}: Add {W}.- from $1.00
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Makindi Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.- $1.00
- $1.00
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Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.- $2.00
- $2.00
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