All MTG Singles
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Green Goblin, Revenant
Flying, deathtouchWhenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.- from $1.00
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Cosmic Spider-Man
Flying, first strike, trample, lifelink, hasteAt the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.- from $4.00
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Cheering Crowd
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.- $1.00
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Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)- $2.00
- $2.00
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Web of Life and Destiny
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You...- $2.00
- $2.00
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Supportive Parents
Tap two untapped creatures you control: Add one mana of any color.- $1.00
- $1.00
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Strength of Will
Until end of turn, target creature you control gains indestructible and 'Whenever this creature is dealt damage, put that many +1/+1 counters on it.'- $4.00
- $4.00
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Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.Sandman can't be blocked by creatures with power 2 or less.{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.- $1.00
- $1.00
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Radioactive Spider
Reach, deathtouchFateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.- $2.00
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Lizard, Connors's Curse
TrampleLizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.- $1.00
- $1.00
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Kraven's Cats
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.- $1.00
- $1.00
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Kapow!
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)- $1.00
- $1.00
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Spider-Verse
The 'legend rule' doesn't apply to Spiders you control.Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste....- from $2.00
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Spider-Islanders
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)- $1.00
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Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each...- $2.00
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Raging Goblinoids
HasteMayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)- $1.00
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J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature.Whenever a creature you control with menace attacks, create a Treasure token.- $1.00
- $1.00
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Heroes' Hangout
Choose one —• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.• Patrol Night — One or two target creatures each get +1/+0 and gain first...- $1.00
- $1.00
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Gwen Stacy // Ghost-Spider
Gwen Stacy When Gwen Stacy enters, exile the top card of your library. You may play that card for as long as you control this creature. {2}{U}{R}{W}: Transform Gwen Stacy. Activate only as a sorcery. Ghost-Spider Flying, vigilance, haste Whenever you play a land...- $6.00
- $6.00
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Electro, Assaulting Battery
FlyingYou don't lose unspent red mana as steps and phases end.Whenever you cast an instant or sorcery spell, add {R}.When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.- $13.00
- $13.00
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Spider-Man Noir
MenaceWhenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and...- $1.00
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The Soul Stone
Indestructible{T}: Add {B}.{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.- $195.00
- $195.00
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Risky Research
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)- $1.00
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Morlun, Devourer of Spiders
LifelinkMorlun enters with X+1/+1 counters on him.When Morlun enters, he deals X damage to target opponent.- $1.00
- $1.00
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Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)- $1.00
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Whoosh!
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.- $1.00
- $1.00
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Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.- $1.00
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