All MTG Singles
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Summoner's Sending
At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.The...- $1.00
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Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2}...- from $4.00
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Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to...- from $1.00
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Chocobo Knights
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.- from $1.00
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Auron, Venerated Guardian
Vigilance Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.- from $1.00
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Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast — The second spell you cast each turn costs {2} less to cast.- from $1.00
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Y'shtola, Night's Blessed
VigilanceAt the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.- from $2.00
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Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you...- from $2.00
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Go Forth
Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Target creature gets +2/+2 until end of turn.Spark or no, Nissa would always be an explorer.- $1.00
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Firespitter Whelp
Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.- $1.00
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Generous Pup
Vigilance Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.- $13.00
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Yavimaya Coast
{T}: Add {C}.{T}: Add {G} or {U}. This land deals 1 damage to you.As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.- $2.00
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Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.- $29.00
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Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.It is everywhere you've ever been.- $7.00
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Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.Urza studied the creations of the Thran not simply to learn from them, but to surpass them.- $1.00
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Urza's Power Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.Urza threw himself into his research, pushing the boundaries of both possibility and morality.- $3.00
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Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.- $2.00
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Temple of Mystery
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {G} or {U}.- $1.00
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Simic Growth Chamber
This land enters tapped.When this land enters, return a land you control to its owner's hand.{T}: Add {G}{U}.- $1.00
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Lumbering Falls
This land enters tapped.{T}: Add {G} or {U}.{2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.- $1.00
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Lair of the Hydra
If you control two or more other lands, this land enters tapped.{T}: Add {G}.{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.- $1.00
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Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.{T}: Add {C}.What once spied upon Mirrodin from above now waits below for another to assume control.- $1.00
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Flooded Grove
{T}: Add {C}.{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.- $1.00
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Dreamroot Cascade
This land enters tapped unless you control two or more other lands.{T}: Add {G} or {U}.Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.- $2.00
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Command Tower
{T}: Add one mana of any color in your commander's color identity.When defeat is near and guidance is scarce, all eyes look in one direction.- $1.00
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Cloudpost
This land enters tapped.{T}: Add {C} for each Locus on the battlefield."He watches from above. He watches from below. He watches from within." —Inscription on Tel-Jilad, the Tree of Tales- $1.00
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Oran-Rief, the Vastwood
This land enters tapped.{T}: Add {G}.{T}: Put a +1/+1 counter on each green creature that entered this turn.- from $2.00
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Crypt of Agadeem
This land enters tapped.{T}: Add {B}.{2}, {T}: Add {B} for each black creature card in your graveyard.- from $6.00
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Emeria Angel
FlyingLandfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.When the earth shudders, the sky overflows.- from $2.00
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