All MTG Singles
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Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.- $2.00
- $2.00
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Puppeteer Clique
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on...- $1.00
- $1.00
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Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.- $2.00
- $2.00
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Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.- $4.00
- $4.00
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Body Double
You may have this creature enter as a copy of any creature card in a graveyard.- $1.00
- $1.00
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Jazal Goldmane
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.- $2.00
- $2.00
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Fractured Identity
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.- $3.00
- $3.00
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Curse of Disturbance
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.- $3.00
- $3.00
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Glacial Fortress
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.- from $1.00
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Fell Flagship
Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)- from $2.00
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Shapers' Sanctuary
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.- from $2.00
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Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.- from $2.00
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Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.- from $2.00
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Spell Pierce
Counter target noncreature spell unless its controller pays {2}.- from $1.00
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Siren's Ruse
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.- from $1.00
- from $1.00
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Sanguine Sacrament
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.- from $1.00
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Duskborne Skymarcher
Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.- $1.00
- $1.00
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Bishop of Rebirth
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.- from $1.00
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The Immortal Sun
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.- from $26.00
- from $26.00
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Captain's Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip {1}- from $1.00
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Huatli, Radiant Champion
+1: Put a loyalty counter on Huatli for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may...- from $6.00
- from $6.00
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Hadana's Climb // Winged Temple of Orazca
Hadana's Climb At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. Winged Temple of Orazca (Transforms from Hadana's Climb.) {T}: Add...- from $4.00
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Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)- from $1.00
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Jungleborn Pioneer
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)- from $1.00
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Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- from $2.00
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Forerunner of the Legion
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.- from $2.00
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Fetid Pools
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- from $1.00
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