All MTG Singles
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Beckon Apparition
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.- $1.00
- $1.00
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Vizkopa Confessor
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose...- $1.00
- $1.00
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Urban Evolution
Draw three cards. You may play an additional land this turn.- from $1.00
- from $1.00
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Mind Grind
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.- from $8.00
- from $8.00
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Gruul Charm
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.- from $1.00
- from $1.00
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Ground Assault
Ground Assault deals damage to target creature equal to the number of lands you control.- $1.00
- $1.00
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Dimir Charm
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.- from $1.00
- from $1.00
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Aurelia, the Warleader
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.- from $12.00
- from $12.00
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Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.- from $4.00
- from $4.00
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Homing Lightning
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.- $1.00
- $1.00
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Hellraiser Goblin
Creatures you control have haste and attack each combat if able.- $1.00
- $1.00
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Firefist Striker
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.- $1.00
- $1.00
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Wight of Precinct Six
This creature gets +1/+1 for each creature card in your opponents' graveyards.- from $1.00
- from $1.00
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Midnight Recovery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without...- from $1.00
- from $1.00
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Contaminated Ground
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.- from $1.00
- from $1.00
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Way of the Thief
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.- $1.00
- $1.00
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Simic Fluxmage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.- $1.00
- $1.00
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Diluvian Primordial
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.- from $2.00
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Cloudfin Raptor
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)- from $1.00
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Guardian of the Gateless
Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.- from $1.00
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Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.- from $1.00
- from $1.00
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Temple of Triumph
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.- from $1.00
- from $1.00
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Temple of Mystery
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.- from $1.00
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Nylea's Disciple
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)- from $1.00
- from $1.00
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Mistcutter Hydra
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.- from $2.00
- from $2.00
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Scourgemark
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0.- $1.00
- $1.00
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Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)- from $1.00
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Nighthowler
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of...- from $1.00
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