All MTG Singles
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Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."- $1.00
- $1.00
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Hellspur Brute
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample- $1.00
- $1.00
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Caught in the Crossfire
Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.- $1.00
- $1.00
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Tinybones Joins Up
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.- $2.00
- $2.00
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Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)- $2.00
- $2.00
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Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- $1.00
- $1.00
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Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.- from $3.00
- from $3.00
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Boneyard Desecrator
Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)- $1.00
- $1.00
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Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.- $1.00
- $1.00
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Spring Splasher
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.- $1.00
- $1.00
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Loan Shark
When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot...- $1.00
- $1.00
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Geyser Drake
Flying During turns other than yours, spells you cast cost {1} less to cast.- $1.00
- $1.00
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Fblthp, Lost on the Range
Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.- from $1.00
- from $1.00
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Trained Arynx
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total...- $1.00
- $1.00
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Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)- $1.00
- $1.00
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Requisition Raid
Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.- from $1.00
- from $1.00
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High Noon
Each player can't cast more than one spell each turn. {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.- $12.00
- $12.00
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Claim Jumper
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you...- from $1.00
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Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes...- $1.00
- $1.00
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Archangel of Tithes
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of...- from $10.00
- from $10.00
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Rest in Peace (Extended Art)
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.- $7.00
- $7.00
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Transmutation Font
{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.- from $3.00
- from $3.00
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Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets...- from $33.00
- from $33.00
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Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1}- from $8.00
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Pest Control
Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)- from $10.00
- from $10.00
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Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.- from $28.00
- from $28.00
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Rest in Peace
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.- $3.00
- $3.00
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Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.- from $29.00
- from $29.00
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Hinterland Harbor
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Type: Land Rarity: Rare- $1.00
- $1.00
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