All MTG Singles
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Cantankerous Keepers
Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand.- $0.00
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Lakeshore Apothecary
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.- $0.00
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Thranduil's Company
As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.- $0.00
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The Black Arrow
Flash When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. Equipped creature gets +1/+1 and has reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)- $0.00
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Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.- from $3.00
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Thranduil, Sindarin Liege // Silvan Rally
Thranduil, Sindarin LiegeOther Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.Silvan RallyMill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You...- $0.00
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The Arkenstone // Seek the Heart
The ArkenstoneCreatures you control get +1/+1. At the beginning of your end step, draw a card.Seek the HeartSearch your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later...- from $24.00
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Glamdring, Foe-hammer // Gleam of Death
Glamdring, Foe-hammerInstant and sorcery spells you cast cost {X} less to cast, where X is equipped creature's power. Equip {2}Gleam of DeathMill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast...- $0.00
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Bard, King of Dale
Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.- from $65.00
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Roll-Roll-Roll-Roll
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at...- $0.00
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Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}- from $0.00
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Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.- from $37.00
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Bolg's Company
This creature has haste as long as you control another Goblin. {T}, Sacrifice another Goblin: Add {B}{R}.- $0.00
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Smaug's Fury
Target creature gets +3/+0 and gains reach and first strike until end of turn.- $0.00
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Bofur, Reliable Guardian // Concerted Care
Bofur, Reliable GuardianLifelinkConcerted CareTarget artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)- $0.00
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Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.- $0.00
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Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.- $0.00
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Fateful Discovery
Whenever an artifact you control enters, draw a card.- from $0.00
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Great Fierce Bee
Flying Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $0.00
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Beorn the Fierce
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more...- $130.00
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Confusticate and Bebother
Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards, then discard a card.- $0.00
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Dáin, Lord of the Iron Hills
Vigilance Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those...- $0.00
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Óin the Brave
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Óin gets +1/+0 and has haste. {1}, {T}, Discard a card: Draw a card.- $0.00
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Gandalf, Goblins' Bane // Flameshape
Gandalf, Goblins' BaneWhenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.FlameshapeLook at the top two cards of your library and exile them face down. For as long as they remain exiled, you may...- from $26.00
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The Arkenstone // Seek the Heart
The ArkenstoneCreatures you control get +1/+1. At the beginning of your end step, draw a card.Seek the HeartSearch your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later...- $650.00
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Inside Information
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.- from $0.00
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Galion, Elvenking's Butler
Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.- from $0.00
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Nasty Little Rabbit
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.- from $0.00
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