All MTG Singles
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The Arkenstone // Seek the Heart
The ArkenstoneCreatures you control get +1/+1. At the beginning of your end step, draw a card.Seek the HeartSearch your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later...- $650.00
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Inside Information
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.- from $0.00
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Galion, Elvenking's Butler
Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.- from $0.00
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Nasty Little Rabbit
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.- from $0.00
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Dwarven Mattock
When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach...- from $0.00
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Beorn the Fierce
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more...- from $24.00
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Fateful Discovery
Whenever an artifact you control enters, draw a card.- from $0.00
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Vow to Erebor
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.- $0.00
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Most Decrepit Old Bird // Speak Secrets
Most Decrepit Old BirdFlying Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.Speak SecretsMill four cards, then put an instant or sorcery card from among them into your hand.- $0.00
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Getaway Barrel
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.- $0.00
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Iron Hills Blacksmith
Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.- from $0.00
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Bilbo, Luckwearer // Burglar's Plot
Bilbo, LuckwearerBilbo can't be blocked. Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.Burglar's PlotExchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)- from $1.00
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Little Bear
Flash When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.- from $0.00
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Key to the Side-Door
{2}, {T}: Target creature can't be blocked this turn. {1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards.- from $0.00
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The Lord of the Eagles
Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying- from $26.00
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Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.- from $6.00
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Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.- from $12.00
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Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.- $0.00
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Attercop
Reach, deathtouch Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.- $0.00
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Rage into the Valley
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)- $0.00
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Beorn, Reluctant Host // Till and Tend
Beorn, Reluctant HostTrampleTill and TendYou may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)- from $0.00
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Bofur, Reliable Guardian // Concerted Care
Bofur, Reliable GuardianLifelinkConcerted CareTarget artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)- $0.00
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Gigantic Big Bear
This spell can't be countered. Hexproof, haste- from $0.00
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Great Ugly-Looking Goblin // Clap! Snap!
Great Ugly-Looking GoblinEach creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)Clap! Snap!Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)- from $0.00
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Sting, Bilbo's Sword
Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3}- from $0.00
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Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If...- from $0.00
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The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)- from $52.00
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Bard's Company
You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1...- $0.00
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Glóin the Mighty // Easy Pickings
Glóin the MightyAt the beginning of your first main phase, add {R}{R}.Easy PickingsEasy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.)- $0.00
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