All MTG Singles
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Iron Hills Stalwart
Reach, trample When this creature enters, attach target Equipment you control to up to one target creature you control.- $0.00
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Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put...- from $4.00
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Smaug the Magnificent (Gleaming Headliner)
Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.- $0.00
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell...- from $8.00
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Magnificent End
This spell costs {3} less to cast if it targets a tapped creature. Magnificent End deals 5 damage to target creature.- $0.00
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Balin, Loremaster
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of...- $0.00
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Celebrate the Mountain-king
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1...- $0.00
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Lake-town Mariners // Gone Fishing
Lake-town Mariners Vigilance Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Gone Fishing Exile two target creatures and/or lands you control, then return them to the battlefield under their...- from $0.00
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Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.- from $255.00
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Guardian of the Halls
Trample {5}{G}{G}: Put three +1/+1 counters on this creature.- $0.00
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Smaug, the Great Calamity // Spew Flame
Smaug, the Great Calamity Flying Spew Flame Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)- $0.00
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Head of the Hunt
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.- from $0.00
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Radagast of Rhosgobel
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.- $0.00
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Desert Were-Worm
This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.- from $7.00
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Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the...- from $21.00
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Eagle of the Great Shelf
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.- $1.00
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The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon...- $6.00
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Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.- $0.00
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Old Thrush
Flying When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.- $0.00
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Tidings of War
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army...- $0.00
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Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)- from $7.00
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An Unexpected Party // At the Door
An Unexpected Party As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +2/+2. At the Door Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)- from $3.00
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The Master of Lake-town
Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.- from $6.00
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Iron Hills Blacksmith
Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.- $1.00
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Dáin's Company
This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest...- from $0.00
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Along the Crooked Way
When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn.- from $1.00
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Beorn the Fierce
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more...- from $16.00
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Duskwatch Hunter
This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature.- from $0.00
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