All MTG Singles
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Patrol Hound
Discard a card: This creature gains first strike until end of turn.- from $1.00
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Crashing Centaur
{G}, Discard a card: This creature gains trample until end of turn. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)- from $1.00
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Krosan Archer
Reach (This creature can block creatures with flying.) {G}, Discard a card: This creature gets +0/+2 until end of turn.- $1.00
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Roar of the Wurm
Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $1.00
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Cabal Shrine
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.- from $1.00
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Timberland Ruins
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add one mana of any color.- from $1.00
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Bloodcurdler
Flying At the beginning of your upkeep, mill a card. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."- from $1.00
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Laquatus's Creativity
Target player draws cards equal to the number of cards in their hand, then discards that many cards.- from $1.00
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Ghastly Demise
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.- from $1.00
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Impulsive Maneuvers
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this...- from $6.00
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Nefarious Lich
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When this enchantment leaves the battlefield, you lose the game.- from $4.00
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Gallantry
Target blocking creature gets +4/+4 until end of turn. Draw a card.- from $1.00
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Frightcrawler
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.- from $1.00
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Hint of Insanity
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.- from $1.00
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Firebolt
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $2.00
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Cephalid Coliseum
{T}: Add {U}. This land deals 1 damage to you. Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.- from $7.00
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Sphere of Grace
If a black source would deal damage to you, prevent 2 of that damage.- from $1.00
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Cultural Exchange
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)- from $10.00
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Time Stretch
Target player takes two extra turns after this one.- from $12.00
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Traveling Plague
Enchant creature At the beginning of each upkeep, put a plague counter on this Aura. Enchanted creature gets -1/-1 for each plague counter on this Aura. When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the...- from $1.00
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Steam Vines
Enchant land When enchanted land becomes tapped, destroy it and this Aura deals 1 damage to that land's controller. That player attaches this Aura to a land of their choice.- $1.00
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Pulsating Illusion
Flying Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.- $1.00
- $1.00
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Innocent Blood
Each player sacrifices a creature of their choice.- from $2.00
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Dedicated Martyr
{W}, Sacrifice this creature: You gain 3 life.- from $1.00
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Fledgling Imp
{B}, Discard a card: This creature gains flying until end of turn.- $1.00
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Spark Mage
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.- from $6.00
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Patchwork Gnomes
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)- from $1.00
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