All MTG Singles
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Builder's Talent
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. {W}: Level 2 Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature...- $1.00
- $1.00
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Stormfist Crusader
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.- $1.00
- $1.00
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Metamorphosis Fanatic (Extended Art)
Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card...- $11.00
- $11.00
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Floodfarm Verge (Borderless)
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.- from $17.00
- from $17.00
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Unstoppable Slasher (Showcase)
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.- from $8.00
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Blazemire Verge
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.- from $17.00
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Peer Past the Veil
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.- $1.00
- $1.00
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Broodspinner
Reach When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {4}{B}{G}, {T}, Sacrifice this creature: Create a number...- $1.00
- $1.00
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Enduring Vitality
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)- from $23.00
- from $23.00
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Untimely Malfunction
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.- from $16.00
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Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)- $6.00
- $6.00
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Unstoppable Slasher
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.- $8.00
- $8.00
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Nowhere to Run
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.- $2.00
- $2.00
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Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then...- from $4.00
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Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for...- from $1.00
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Unidentified Hovership
Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1- $1.00
- $1.00
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Sheltered by Ghosts
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.- from $4.00
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Racers' Scoreboard
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells...- $1.00
- $1.00
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Voyage Home
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) You draw three cards and gain 3 life.- $1.00
- $1.00
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Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)- $2.00
- $2.00
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Grim Bauble
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn. {2}{B}, {T}, Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on...- $1.00
- $1.00
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Awaken the Honored Dead (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from...- from $1.00
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Ureni, the Song Unending
Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.- from $4.00
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Opulent Palace
This land enters tapped. {T}: Add {B}, {G}, or {U}.- from $1.00
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Nomad Outpost
This land enters tapped. {T}: Add {R}, {W}, or {B}.- from $1.00
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Kheru Goldkeeper
Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and...- $1.00
- $1.00
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Frontier Bivouac
This land enters tapped. {T}: Add {G}, {U}, or {R}.- from $1.00
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Clarion Conqueror
Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated.- from $5.00
- from $5.00
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All-Out Assault
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.- $5.00
- $5.00
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Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)- from $2.00
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