Final Fantasy Singles
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Suplex
Choose one — • Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.- from $1.00
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Summon: Titan (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you...- from $8.00
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Summon: Primal Odin (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player...- from $10.00
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Summon: Primal Garuda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets...- $1.00
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Summon: Primal Garuda (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets...- from $1.00
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Summon: Leviathan (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken,...- from $8.00
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Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put...- $24.00
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Summon: Knights of Round (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put...- from $46.00
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Summon: G.F. Ifrit (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card. III, IV — Add {R}.- $1.00
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Summon: G.F. Cerberus (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an...- from $2.00
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Summon: G.F. Cerberus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an...- $1.00
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Summon: Fenrir (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you...- $4.00
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Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you...- from $1.00
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Summon: Esper Ramuh (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III...- $1.00
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Summon: Choco/Mog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.- $1.00
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Summon: Brynhildr (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II,...- from $2.00
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Summon: Bahamut (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total...- from $76.00
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Summon: Anima
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and...- $1.00
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Stolen Uniform
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.- $1.00
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Stiltzkin, Moogle Merchant (Extended Art)
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.- from $2.00
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Stiltzkin, Moogle Merchant
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.- from $1.00
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Stiltzkin, Moogle Merchant (Borderless)
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.- from $2.00
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Squall, SeeD Mercenary (Borderless - Surge Foil)
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.- $72.00
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Squall, SeeD Mercenary (Borderless)
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.- from $7.00
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Sorceress's Schemes
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
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Snow Villiers (Extended Art)
Vigilance Snow Villiers's power is equal to the number of creatures you control.- from $1.00
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Sleep Magic
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, sacrifice this Aura.- $1.00
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Sin, Spira's Punishment (Extended Art)
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.- from $2.00
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Sin, Spira's Punishment (Borderless)
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.- from $2.00
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Sidequest: Play Blitzball // World Champion, Celestial Weapon
Sidequest: Play Blitzball At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then...- $1.00
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