Final Fantasy Singles
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Emet-Selch, Unsundered // Hades, Sorcerer of Eld
Emet-Selch, Unsundered Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card.At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. Hades, Sorcerer of Eld Vigilance Echo of the Lost —...- from $3.00
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Edgar, King of Figaro
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.- $1.00
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Edgar, King of Figaro (Extended Art)
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.- from $2.00
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Eden, Seat of the Sanctum (Borderless)
{T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.- $1.00
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Dwarven Castle Guard
When this creature dies, create a 1/1 colorless Hero creature token.- $1.00
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Dragoon's Wyvern
Flying When this creature enters, create a 1/1 colorless Hero creature token.- $1.00
- $1.00
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Dragoon's Lance
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Knight in addition to its other types. During your turn, equipped creature has flying. Gae Bolg — Equip {4}- $1.00
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Dion, Bahamut's Dominant // Bahamut, Warden of Light (Borderless - Surgefoil)
Dion, Bahamut's Dominant Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only...- $24.00
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Dion, Bahamut's Dominant // Bahamut, Warden of Light (Extended Art)
Dion, Bahamut's Dominant Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only...- from $3.00
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Dion, Bahamut's Dominant // Bahamut, Warden of Light (Borderless)
Dion, Bahamut's Dominant Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only...- from $5.00
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Dion, Bahamut's Dominant // Bahamut, Warden of Light
Dion, Bahamut's Dominant Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only...- from $1.00
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Diamond Weapon (Extended Art)
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.- from $5.00
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Delivery Moogle
Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.- $1.00
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Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.- $1.00
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Dark Confidant (Borderless)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.- from $13.00
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Coliseum Behemoth
Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.- $1.00
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Cloudbound Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)- $1.00
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Cloud, Planet's Champion (Extended Art)
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less...- $26.00
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Cloud of Darkness (Extended Art)
Flying Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.- from $2.00
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Cloud of Darkness
Flying Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.- $1.00
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Cloud, Midgar Mercenary (Borderless - Surge Foil)
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.- $455.00
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Cloud, Midgar Mercenary (Extended Art)
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.- from $43.00
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Cloud, Midgar Mercenary (Borderless)
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.- from $63.00
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Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.- $37.00
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Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its...- from $1.00
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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (Borderless - Surge Foil)
Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to...- $111.00
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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (Extended Art)
Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to...- from $12.00
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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (Borderless 385)
Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to...- $17.00
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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (Borderless 318)
Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to...- from $56.00
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