Midnight Hunt Singles
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Stuffed Bear
{2}: This artifact becomes a 4/4 green Bear artifact creature until end of turn.- $1.00
- $1.00
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Sungold Sentinel
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate...- $1.00
- $1.00
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Sungold Sentinel (Extended Art)
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate...- $1.00
- $1.00
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Sunken Hollow
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.- $2.00
- $2.00
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Sunrise Cavalier
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.- $1.00
- $1.00
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Sunset Revelry
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.- from $1.00
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Sunstreak Phoenix
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.- $2.00
- $2.00
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Sunstreak Phoenix (Extended Art)
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.- $2.00
- $2.00
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Suspicious Stowaway // Seafaring Werewolf
**Suspicious Stowaway** This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Seafaring Werewolf** This creature can't...- $1.00
- $1.00
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Suspicious Stowaway // Seafaring Werewolf (Showcase)
**Suspicious Stowaway** This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Seafaring Werewolf** This creature can't...- $1.00
- $1.00
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a...- $5.00
- $5.00
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Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.- $4.00
- $4.00
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Syphon Flesh
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.- $1.00
- $1.00
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Tainted Adversary
Deathtouch When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature...- $4.00
- $4.00
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Tainted Adversary (Extended Art)
Deathtouch When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature...- from $4.00
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Tainted Isle
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.- $3.00
- $3.00
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Talisman of Dominance
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.- $5.00
- $5.00
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Talisman of Unity
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.- $2.00
- $2.00
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Tapping at the Window
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost....- $1.00
- $1.00
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Tavern Ruffian // Tavern Smasher
**Tavern Ruffian** Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Tavern Smasher** Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)- $1.00
- $1.00
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Tavern Ruffian // Tavern Smasher (Showcase)
**Tavern Ruffian** Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Tavern Smasher** Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)- $1.00
- $1.00
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Teferi, Who Slows the Sunset
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your...- from $8.00
- from $8.00
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Teferi, Who Slows the Sunset
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your...- from $10.00
- from $10.00
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Temple of Deceit
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.- $1.00
- $1.00
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Temple of Plenty
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.- $1.00
- $1.00
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