Avatar: The Last Airbender Singles
Master the four elements with Avatar: The Last Airbender Magic: The Gathering singles. Buy now to complete your collection!
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Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)- from $14.00
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Wandering Musicians
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.- $1.00
- $1.00
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Professor Zei, Anthropologist
{T}, Discard a card: Draw a card.{1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.- $1.00
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Air Nomad Legacy
When this enchantment enters, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')Creatures you control with flying get +1/+1.- $1.00
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Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies...- $1.00
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Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.- $1.00
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Iroh's Demonstration
Choose one —• Iroh's Demonstration deals 1 damage to each creature your opponents control.• Iroh's Demonstration deals 4 damage to target creature.- $1.00
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Fire Nation Cadets
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.){2}: This creature gets +1/+0 until end of turn.- $1.00
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Deserter's Disciple
{T}: Another target creature you control with power 2 or less can't be blocked this turn.- $1.00
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Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)Whenever another Shrine you control enters, create a 1/1 red Monk creature token...- from $1.00
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Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.- from $1.00
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Honest Work
Enchant creature an opponent controlsWhen this Aura enters, tap enchanted creature and remove all counters from it.Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and '{T}: Add {C}' named Humble Merchant. (It loses all other creature types...- $1.00
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Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.- from $1.00
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Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)- $1.00
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Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.- $1.00
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Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.- $1.00
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Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into...- $1.00
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Water Whip
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)Return up to two target creatures to their owners' hands. Draw two cards.- from $8.00
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