Marvel Super Heroes Singles
Release Date: June 19, 2026.
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Super-Soldier Serum (Showcase - Panel)
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.- $2.00
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Stolen Stark Tech
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only...- $1.00
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Team Tactics
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also...- $1.00
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Giant-Sized Flying Ant
Flash Flying When this creature enters, choose one — • Tap target nonland permanent. • Untap target nonland permanent.- $1.00
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Agents of S.H.I.E.L.D.
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.- $1.00
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Yellowjacket, Heartless Marauder
Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.- $1.00
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Cruel Alliance
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target...- $1.00
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Decoy Ploy
Choose one or both — • Return target Villain card from your graveyard to your hand. • Return target Hero card from your graveyard to your hand.- $1.00
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Hellcat, Undying Vigilante
Haste When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.- $1.00
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Rapid Rescue
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)- $1.00
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Hercules, Prince of Power
Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)- $1.00
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Asgardian Citadel
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.- $1.00
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Epic Fight
Choose one or both — • Double target creature's power and toughness until end of turn. • Target creature you control fights target creature an opponent controls.- $1.00
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She-Hulk, Jade Defender
Reach, trample Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)- $1.00
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Abomination, Terrifying Titan (Borderless - Scene)
Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)- $1.00
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Speed, Young Avenger
Haste Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.- $1.00
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Unliving Legionnaire
Flying Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)- $1.00
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A.I.M. Labs
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.- $1.00
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Klaw, Sonic Subjugator
Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.- $1.00
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