Marvel Super Heroes Singles
Release Date: June 19, 2026.
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The Scarlet Witch (Borderless - Logo)
Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.- from $20.00
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Alien Invasion (Extended Art)
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on...- from $2.00
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Captain America, Super-Soldier
First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have...- from $7.00
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The Ten Rings
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.- from $11.00
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The Mighty Thor, Jane Foster
Flying Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. Whenever an Equipment you control enters, draw a card.- $2.00
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Villainous Hideout (Surge Foil)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then...- $2.00
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Moonstone, Harsh Mistress (Surge Foil)
Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.- $2.00
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Sword of the Animist
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}- from $10.00
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Abomination, World Ravager
Menace, trample Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)- from $2.00
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Devil Dinosaur
Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)- from $20.00
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Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by...- from $5.00
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Doombot Harbinger
Flying When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your...- $1.00
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Vision, Synthezoid Avenger (Extended Art)
Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)- $4.00
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Impossible Man
Flying {2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.- $1.00
- $1.00
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Sunken Hollow (Extended Art)
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.- $2.00
- $2.00
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Typhoid Mary, Fractured (Extended Art)
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead. • Mary — Create a Treasure token. • Typhoid Mary — Draw a card. • Bloody Mary — Each opponent loses 2 life and you...- $2.00
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Coastal Peak (Extended Art)
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $2.00
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Valorous Stance
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.- from $1.00
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The Wasp, Winsome Avenger (Extended Art)
Flash Flying When The Wasp enters, target Hero gains hexproof until end of turn. Whenever The Wasp attacks, tap target creature defending player controls.- $2.00
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Vision, Synthezoid Avenger
Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)- from $2.00
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