Marvel Super Heroes Singles
Release Date: June 19, 2026.
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Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.- from $11.00
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Irrigated Farmland
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- from $1.00
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Ancestral Communion (Extended Art)
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy. Return target permanent card from your graveyard to your hand.- $3.00
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Lethal Scheme (Extended Art)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a...- $2.00
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Avenge (Extended Art)
This spell costs {2} less to cast if a player attacked you during their last turn. Destroy all creatures. You gain 1 life for each creature destroyed this way.- $2.00
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Dragon Man, Reformed Robot (Extended Art)
Flying Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.- $4.00
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Plaza of Heroes
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until...- from $13.00
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Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.- from $1.00
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Austere Command (Extended Art)
Choose two — Destroy all artifacts. Destroy all enchantments. Destroy all creatures with mana value 3 or less. Destroy all creatures with mana value 4 or greater.- $2.00
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The Squadron Sinister
Flying, haste Other Villains you control get +2/+2 and have flying and haste. Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)- from $2.00
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First Family
You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.- from $2.00
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Quicksilver, Pietro Maximoff
Haste (This creature can attack and {T} as soon as he comes under your control.)- $1.00
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Darwin, Adaptive Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy"...- $1.00
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Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.- from $4.00
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Helm of the Host (Extended Art)
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}- $13.00
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Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.- from $1.00
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Iron Man, Armored Avenger
Flying Whenever you draw a card, put a +1/+1 counter on target creature. Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)- $4.00
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The Frightful Four (Extended Art)
Menace Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.- $6.00
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