Secrets of Strixhaven Singles
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Witherbloom Charm
Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less.- $1.00
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Rapturous Moment
Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}.- $1.00
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Stirring Hopesinger
Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.- $1.00
- $1.00
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Living History
When this enchantment enters, create a 2/2 red and white Spirit creature token. Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.- $1.00
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Procrastinate
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)- $1.00
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Stress Dream
Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.- $1.00
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Mage Tower Referee
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.- $1.00
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Scheming Silvertongue // Sign in Blood (Extended Art)
Scheming Silvertongue Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Sign in Blood Target...- $3.00
- $3.00
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Banishing Betrayal
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
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Silverquill, the Disputant
Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)- from $2.00
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Sanar, Unfinished Genius // Wild Idea
Sanar, Unfinished Genius Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn. Wild Idea Search your library for...- $1.00
- $1.00
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Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.- $1.00
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Transcendent Archaic
Vigilance Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards.- $1.00
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Suspend Aggression
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.- $1.00
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Spirit Mascot
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.- $1.00
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Fix What's Broken (Extended Art)
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.- $1.00
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Wildgrowth Archaic
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of...- $1.00
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Hydro-Channeler
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.- $1.00
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Oracle's Restoration
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.- $1.00
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Chase Inspiration
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)- $1.00
- $1.00
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