Secrets of Strixhaven Singles
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Remorseful Cleric
Flying Sacrifice this creature: Exile target player's graveyard.- $1.00
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Grim Backwoods
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.- $1.00
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Spirit of Resilience
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.- $1.00
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Forum Filibuster (Extended Art)
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.- $1.00
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Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)- $1.00
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Bulk Up (Mystical Archive JPN)
Double target creature's power until end of turn.Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
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Force of Will (Mystical Archive JPN)
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell.- $325.00
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Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.- $1.00
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Lattice Library
This enchantment enters with X study counters on it. When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on...- $1.00
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Yahenni, Undying Partisan
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.- $1.00
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Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.- $1.00
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Eidolon of Countless Battles
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each...- $1.00
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Coastal Peak (Extended Art)
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
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Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.- $1.00
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Alchemist's Refuge
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.- $2.00
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Lifeblood Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.- $2.00
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Fateful Tempest (Extended Art)
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card...- $1.00
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Primordial Hydra
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.- $3.00
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