The Hobbit Singles
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Smaug, the Great Calamity // Spew Flame
Smaug, the Great Calamity Flying Spew Flame Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)- $1.00
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Head of the Hunt
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.- $1.00
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Eagle of the Great Shelf
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.- $1.00
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Radagast of Rhosgobel (Extended Art)
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.- from $7.00
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The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon...- from $1.00
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Old Thrush
Flying When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.- $1.00
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An Unexpected Party // At the Door
An Unexpected Party As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +2/+2. At the Door Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)- from $1.00
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Tom, Bert, and William (Extended Art)
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)- from $4.00
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Tidings of War
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army...- $1.00
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Iron Hills Blacksmith
Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.- $1.00
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Along the Crooked Way
When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn.- $1.00
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Duskwatch Hunter
This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature.- $1.00
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Rage into the Valley (Borderless - Scene)
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)- $1.00
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Lake-town
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.- $1.00
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Fearsome Goblin Pair
When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)- $1.00
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Most Decrepit Old Bird // Speak Secrets
Most Decrepit Old Bird Flying Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard. Speak Secrets Mill four cards, then put an instant or sorcery card from among them into your hand.- from $1.00
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Bejeweled Warg (Extended Art)
Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- $2.00
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Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.- $1.00
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