All MTG Singles
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Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip...- $0.00
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Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control.- $1.00
- $1.00
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Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard,...- from $0.00
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Dwarven Mauler
Equip abilities you activate that target this creature cost {2} less to activate.- $1.00
- $1.00
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Bard, King of Dale
Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.- from $20.00
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Gundabad Opportunist
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.- $0.00
- $0.00
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Chief Warg's Company
Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token.- $2.00
- $2.00
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Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and...- from $16.00
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Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If...- from $3.00
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Thorin Oakenshield
Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}.- $2.00
- $2.00
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The Arkenstone // Seek the Heart
The ArkenstoneCreatures you control get +1/+1. At the beginning of your end step, draw a card.Seek the HeartSearch your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later...- from $50.00
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Down, Down to Goblin-town
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II — Amass Goblins 1. (Put a +1/+1 counter...- $1.00
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Bilbo, Luckwearer // Burglar's Plot
Bilbo, LuckwearerBilbo can't be blocked. Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.Burglar's PlotExchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)- $2.00
- $2.00
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Smaug the Magnificent
Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.- from $0.00
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Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put...- $3.00
- $3.00
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Roads Go Ever, Ever On
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III — Put a card exiled with...- from $3.00
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The Lonely Mountain
({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.- from $4.00
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Great Gilded Boat
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an...- from $2.00
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The Notary Hobbits
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.- $0.00
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The Lord of the Eagles
Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying- from $0.00
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Warg Tactics
Choose one — • Destroy target creature with flying. • Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)- $0.00
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Nori, Teller of Tales
Whenever Nori attacks, target attacking creature gains first strike until end of turn.- from $0.00
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Master's Councillors
Vigilance This creature gets +2/+0 for each graveyard with seven or more cards in it. Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)- from $1.00
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Plunder the Trollshaws
Draw a card. If this spell was cast from a graveyard, draw two cards instead. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $0.00
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Fíli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fíli or another nontoken Dwarf you control enters,...- $0.00
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Mirkwood Meditator
Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.- $0.00
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Enchanted River's Grasp
Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.- $0.00
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Thrór's Map
When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}: Draw a card, then discard a card.- from $0.00
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Ravenhill Flock
Flying Whenever you draw a card, put a +1/+1 counter on this creature.- $1.00
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