Core Set 2021 Singles
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Fungal Rebirth
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens."We're all food for something in the end." —Cevraya, Golgari shaman- from $1.00
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Garruk, Unleashed
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.−7: You get an emblem with "At the...- $2.00
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Garruk's Gorehorn
"It certainly takes after its master: big and brutish, and you can smell it from a mile away." —Liliana Vess- $1.00
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Garruk's Harbinger
Hexproof from blackWhenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put...- $1.00
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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4...- $2.00
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Gnarled Sage
Reach (This creature can block creatures with flying.)As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)- $1.00
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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn."Wherever the strong would harm the weak, I will be there." —Ajani Goldmane- from $28.00
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Hunter's Edge
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.The hunt ends. Lunch begins.- $1.00
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Invigorating Surge
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.For hydras, most problems can be solved with the addition of a few extra heads.- from $2.00
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Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand."Humans bring nothing but suffering and deceit....- $1.00
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Life Goes On
You gain 4 life. If a creature died this turn, you gain 8 life instead."If you believe the God-Pharaoh tests you, charge with me to prove yourself. If you believe he betrayed us all, join with me to fight for tomorrow!" —Samut, former Tah-crop...- $1.00
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Llanowar Visionary
When this creature enters, draw a card.{T}: Add {G}.The elves of Llanowar look to their past to determine the shape of their future.- from $1.00
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Ornery Dilophosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.- $1.00
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Portcullis Vine
Defender (This creature can't attack.){2}, {T}, Sacrifice a creature with defender: Draw a card.Nature's way of saying "take the long way home."- $1.00
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Pridemalkin
When this creature enters, put a +1/+1 counter on target creature you control.Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)- from $1.00
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Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)The shaman looked at the world through Ghalta's eyes and understood that everything else...- from $1.00
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Quirion Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature."Never underestimate the ability of natural forces to adapt to unnatural influences." —Molimo, maro-sorcerer- $1.00
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Ranger's Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"You don't survive in the wild by standing in plain sight." —Garruk Wildspeaker- $1.00
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Return to Nature
Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard."Yes, nature is stronger. You don't see little buildings sprouting on trees." —Emmara- $1.00
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Run Afoul
Target opponent sacrifices a creature of their choice with flying."What did you catch today, my pet? Ah, it looks like a bit of vampire stuck between your teeth." —Atla Palani, nest tender- $1.00
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Sabertooth Mauler
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it."I hope the idiot who introduced these creatures to the jungle was their first meal." —Opar, veteran guide- $1.00
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Sanctum of Fruitful Harvest
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.Beneath bright blossoms Verdant with spring's rich bounty, The soul blooms in song.- from $2.00
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Scavenging Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.In nature, not a single bone or scrap of flesh goes to waste.- $1.00
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Setessan Training
Enchant creature you controlWhen this Aura enters, draw a card.Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)- $1.00
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Skyway Sniper
Reach (This creature can block creatures with flying.){2}{G}: This creature deals 1 damage to target creature with flying."No sight is more beautiful than a clear sky."- $1.00
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Snarespinner
ReachWhenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn."Let's lure the drakes to the webs over the Samok Stand. Keep the spiders content." —Aurelia- $1.00
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Sporeweb Weaver
Reach, hexproof from blueWhenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.It spins its web throughout the undercity, strange growths sprouting in its wake.- from $2.00
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Thrashing Brontodon
{1}, Sacrifice this creature: Destroy target artifact or enchantment.It cares more about preserving the herd's territory than about preserving itself.- $1.00
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Titanic Growth
Target creature gets +4/+4 until end of turn.The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.- $1.00
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Track Down
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest...- $1.00
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