Eldritch Moon Singles
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Brazen Wolves
Whenever this creature attacks, it gets +2/+0 until end of turn.- $1.00
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Collective Defiance
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance...- from $1.00
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Conduit of Storms // Conduit of Emrakul
**Conduit of Storms** Whenever this creature attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform this creature. **Conduit of Emrakul** Whenever this creature attacks, add {C}{C} at the beginning of your next main phase this turn.- from $1.00
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Deranged Whelp
Menace (This creature can't be blocked except by two or more creatures.)- from $1.00
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Distemper of the Blood
Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)- from $1.00
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Furyblade Vampire
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.- $1.00
- $1.00
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Galvanic Bombardment
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.- $1.00
- $1.00
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Hanweir Garrison
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)- from $3.00
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Harmless Offering
Target opponent gains control of target permanent you control.- from $2.00
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Impetuous Devils
Trample, haste When this creature attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice this creature.- from $1.00
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Incendiary Flow
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.- $1.00
- $1.00
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Insatiable Gorgers
This creature attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)- $1.00
- $1.00
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Make Mischief
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."- $1.00
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Mirrorwing Dragon
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.- from $2.00
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Nahiri's Wrath
As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.- $2.00
- $2.00
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Otherworldly Outburst
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.- from $1.00
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Prophetic Ravings
Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."- $1.00
- $1.00
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Savage Alliance
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to...- $1.00
- $1.00
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Shreds of Sanity
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.- from $1.00
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Smoldering Werewolf // Erupting Dreadwolf
**Smoldering Werewolf** When this creature enters, it deals 1 damage to each of up to two target creatures. {4}{R}{R}: Transform this creature. **Erupting Dreadwolf** Whenever this creature attacks, it deals 2 damage to any target.- $1.00
- $1.00
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Spreading Flames
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.- $1.00
- $1.00
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Stensia Banquet
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.- from $1.00
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Stensia Innkeeper
When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.- $1.00
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Stromkirk Occultist
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its...- $1.00
- $1.00
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Thermo-Alchemist
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.- from $1.00
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Vildin-Pack Outcast // Dronepack Kindred
**Vildin-Pack Outcast** Trample {R}: This creature gets +1/-1 until end of turn. {5}{R}{R}: Transform this creature. **Dronepack Kindred** Trample {1}: This creature gets +1/+0 until end of turn.- $1.00
- $1.00
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Weaver of Lightning
Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.- $1.00
- $1.00
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Backwoods Survivalists
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.- $1.00
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Bloodbriar
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.- $1.00
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